DM’s Lore #
Formal Name: The Kingdom of Cania
Type & Rank: Absolute Monarchy, Regional Power
Population: 396,577
Language/Name influences: TBD
Synopsis: A defiant colony that evolved from a bloody rebellion into a high-tech, isolationist magi-mechanical powerhouse.
True History & Key Dates:
4,627 BR: The Ashen Wilds colony established by settlers from the Kingdom of Akratia. Constant warfare with Goblins defines the early hardy culture.
5,340 BR: Governor Lysander Marlowe returns home to demand better treatment of the colony is executed by King Silas Ashworth; his body is sent back as a warning. This backfires and sparks a province-wide revolt.
5,344 BR: After failing to quell the uprising, Akratia retreats. Alric Emblin founds the Kingdom of Aeridor, beginning a period of defensive militarization and nationalization of industries.
2,164 AR: After centuries of quiet power-grabbing and the dissolution of representative councils, King Marius Darkon rebrands the nation as Cania, formalizing the absolute rule of his bloodline.
Internal Conflicts & Secrets:
The Echo of the Disbanded: While the public enjoys general prosperity, the descendants of the original Aeridorian advisors operate as a shadow resistance.
The Rot in the Roots: The Veloce used for airship construction has been over-harvested for years, leading to ecological instability in the southern forests that the King is desperately trying to hide from the public.
Key NPCs & Power Structure:
- Coming Soon
Economy & Military Might:
Economy: Cania acts as the region’s most secure vault. Because Cania tends not to meddle in the region’s polital affairs and its well protected from land-based armies, foreign nobles and merchant lords from rival nations trust the Bank of Cania to hold their gold and keep it protected.
- Military Might: The Sallow-Skimmer Escadrille is a small but terrifyingly efficient air force. While other nations only have thousands of infantry, Cania adds paratroopers and heavy sky-galleons that can rain fire from above, well out of reach of traditional catapults or archers.
Adventure Hooks:
Political: An Aeridorian descendant hires the party to steal the original Charter of Aeridor from the King’s private vault to prove his rule is technically illegal.
Exploration: A prototype flying machine crashed outside their borders and a military commander has asked the party must recover or destroy it before anyone else can get their hands on it.
Intrigue: The party is hired as “Safety Inspectors” for the airship network, only to discover the forests are dying and the airships of Cania are being built on the backs of a collapsing ecosystem.
Player’s Knowledge #
Description & Ambiance: A marvel of verticality. Travelers are greeted by the sight of gleaming white spires and the constant hum of propellers overhead. The air smells of the ocean and cedar, and the streets are bustling with industrious citizens who move with a sense of purposeful urgency.
Government & Public Law: The law of the King is absolute but predictable; as long as you contribute to the nation’s innovation and prosperity, the Crown leaves you to your business. Petty crime is rare due to the highly efficient city guard.
Exports & Reputation: Famous for their airships, they are known as a proud, somewhat cold people who value self-reliance above all else. They take great pride in the fact that they bow to no foreign crown.
Rumors & Folklore (Unverified): Tavern talk suggests that the King hasn’t slept in twenty years, kept awake by a mechanical heart. Others whisper that deep in the southern forests, the trees have begun to scream when cut, a curse from the spirits of the old Ashen Wilds.
