Player Guide #
Entering Aldenwych
The dense forests at the base of the distant Azrak Mountains give way to lush rolling hills and open grasslands. This verdant landscape is home to immeasurable, perfectly tilled farmland. Small hamlets dot the countryside and the broad, flat dirt roads you now walk on connect them to distant cities where farmers take their harvests for sale.
Stepping into a settlement here is unlike anything you’ve experienced. The streets are quiet, orderly and remarkably clean. The people around you appear to be focused entirely on their work and you notice a distinct lack of socialization or leisure. You also recognize that all of the citizens seem to be dressed a lot alike and there appears to be a commonality amongst the colors.
Border Crossing
Approaching a border crossing feels like stepping into a clock. There’s an almost rigid sense of order with an almost overwhelming number of guards who clearly have a job to do and execute it as if they’ve done it millions of times. Large stone fortifications, impeccably clean roads and quiet order mark the entry point into Aldenwych.
Arrivals to the country aren’t just searched, they are also documented and categorized. Administrators assess the utility offered by each entrant to determine how they will benefit the system. Individuals receive an Entry Vellum, a small durable parchment like scroll which records their stated purpose. It’s explained that this document will be reviewed frequently during travel and should be kept easily available at all times.
Unlike individuals, a group receives a single Common Seal made of heavy Iron Oak instead of a Vellum. After granting entry, the administrator performs a short magical rite that causes lichen-like prints to bloom across the surface. These unique marks identify each member and bonds them together with a shared objective during their stay. While this allows for groups to work together toward their aims, it also binds them together as a single entity in the eyes of the government. The guards warn that those with a Common Seal should stay together or risk being unaccounted for.
The Laws, Customs and Taboos
Speaking with some travelers on the road you learn a number of useful things that might help you in your travels.
- All citizens are bound by their Decree of Designation and to attempt to work or offer services outside your station is a most serious offense.
- Magic is a powerful tool and one that can generally be wielded freely. However overt displays of power outside of the task at hand, your designation or, as a visitor, your stated reason for being in Aldenwych could draw unwanted attention.
- Clothing for those living here is simple and styles, especially colors, are determined by your designation.
- Being punctual is paramount and those who display lateness are looked down upon as unreliable.
- Citizens prefer short, functional social interactions over small talk and courtesy. There’s work to be done and the administrators are watching, afterall.
- Drawing on your family lineage to support your status or make a claim to deserve certain outcomes in conversation is seen as uncouth.
- A kind traveler quietly mentions to look for “Blue Shutter Taverns” to find a place where one can be more relaxed with their words and actions.
Currency and Commerce
The currency is minted as precisely cut shapes so that any shopkeeper can verify the coins authenticity by inserting them into calibrated slots on a shop counter. Coins have various shaped central cutouts that allow them to be secured on a cord of leather to help avoid loss or theft. The major banks of Kemet have joined together to standardize coinage to simplify trade across the world. While the face and shape can be designed freely, the coin must meet a standard weight and purity in Copper, Silver, Gold and Platinum to be accepted as currency outside its minting nation.
- Seed (Copper): A small, perfectly triangular coin with a circular hole in the center. The edges are flat and unadorned.
- Link (Silver): A square coin with a cross-shaped (+) cutout in the center. Each of the four corners is notched with a single precision groove.
- Tally (Gold): A circular coin with a hexagonal cutout. The outer rim has tiny diamond-shaped textures.
- Yield (Platinum): A large, octagonal coin with a thin vertical slit through the center.
Rumors and Folklore
You also hear some things that may not be rooted in truth or which may be just wild conspiracy theories or folk tales.
- They say you can tell person’s job just by the way they dress, down to the color of their laces. It’s all part of the big plan.
- Whispers suggest that anyone who defies the Decree to trade their given tools for a dream will find only madness. The Decree always knows best, or so they say.
- Some think The Auria are not men at all, but highly advanced automatons built by the first Dalsrik king to run the world perfectly. That’s why they never make a mistake.
Terminology
- The Decree of Designation: A document that dictates every citizen’s job path. Each citizen receives their Decree at age 13.
DM’s Guide #
(Click to expand sensitive lore)
Present Day Overview
Government Structure: Technocratic Oligarchy acting as a shadow cabinet behind a puppet Monarchy
Population: 394,477
Synopsis: This primarily human nation outwardly projects an ordered and controlled demeanor by maintaining a strictly enforced career placement system. However in the shadows, the entire system is rigged to benefit the wealthy and well connected.
True History & Key Dates
9,678 BR: Gronndal Stonebeard led the earliest settlers to this idyllic river valley after growing disagreements in the direction of their previous homeland, Drakenden.
7,370 BR BR: With a growing population came the need for more structure to settle disputes, manage land and control the trade of resources. The scattered tribes united under a single banner of Hereward Ironhand who was crowned the first Dalsrik of the fledgling nation of Dalsgaard, a name that meant Valley Kingdom.
2,168 BR: Over time the descendants of the Ironhand bloodline became lazy and incompetent resulting in constant internal power struggles, often as a result of the changing moods of the Dalsrik. Tired of poor leadership, a group of noble families overthrew the last Dalsrik in a silent takeover known today as The Silvering of the Crown. They would establish The Council of Nine Spires and form a new nation called Adelwick, meaning Noble Village.
574 AR: The grass was no greener under nobility control however, as the constant political maneuvering continued. The wealthy grew more powerful and the common folk were at their mercy. The house of cards collapsed under the weight of widespread famine after several years of bad harvests. The Council of Nine Spires was too busy trying to protect their own interests as those who could, fled to neighboring nations and those who couldn’t, died in large numbers.
575 AR: It wasn’t long before the leadership was ousted and the new government of Aldaric was born under the rule of a single monarch, overseen by an elected council. They would go on to create a specialized emergency unit called The Auria, with far-reaching control to bring order to the chaos. One of their most successful orders was the Decree of Designation, where they would fill critical positions using a mandatory career assessment.
3,211 AR: As is so often the case, power corrupts, and The Auria was no exception. They would begin to slowly and methodically usurp governmental authority until they were the real power hidden behind the mask of the monarch and his council. The Auria completed its long and silent coup, officially changing the nation’s name to Aldenwych. The Decree of Designation was expanded to all and is now fully cemented as part of everyday life.
Societal Norms
• Recalibration Hour: Every hour, in settlements all across Aldenwych an administrator climbs a central tower and strikes a resonance tube with a hammer, emitting a high-pitched hum that echos across the landscape. All citizens must stop whatever task they are doing and perform a function check to confirm whatever task they are working on has been and is being done as precisely as possible. Once they have validated their work and made any necessary adjustments they must continue the work.
• The Slackened Latch: After so many years of constant oversight, citizens have developed a subtle code for when they desire a private or off the books social interaction with another. By intentionally loosening a toolbelt, unbuckling a strap or bracer, or allowing an article of clothing to hang loose while making pointed eye contact, one can invite another to meet at their local Blue Shutter Tavern. The city guard are aware of this practice of course but the plausible deniability of the act and determining the difference between a genuine wardrobe malfunction and a signal is just not worth the effort.
Internal Conflicts & Secrets
• The Astramentis Secret: The Auria discovered a rare plant that when properly brewed will sharpen the mind to almost inhuman levels. They’ve taken to cultivating this herb at a highly secret facility called the Noesis Grove and have been using it to influence the outcomes of the career placement assessments for their friends, families and allies.
• Population Control: After the famine and the resulting establishment of the career placement assessments, The Auria learned the value of controlling the populace through their favored social engineering tool, The Decree of Designation. They have exploited every lever available to them to make sure dissent is crushed and their favored are elevated to desirable positions.
• Shadow Cabinet: While the nation presents themselves as a monarchy with all the pomp and circumstance surrounding that, the real power lies with The Auria. They carved away any power the king had long ago and he functions more as a puppet on a string than an actual leader.
Key NPCs & Power Structure
Coming soon
Economy & Military Might
• Economy: As a regional agrarian power situated in a particularly fertile river valley, they export many crops and food products. Their largest advantage is through the forced manipulation of the nations workforce using the Decree of Designation assessments.
• Military: They maintain a moderately sized standing army whose focus is in internal security. The military and the civil guard are tightly controlled and managed by Auria-placed personnel to continue their grip on power and to quell any resistance.
Adventure Hooks
• Political: After receiving his Decree of Designation as a Waste Management Technician, a student with a keen mind for invention and engineering claims his assessment was tampered with as a result of his father being a known critic of The Auria’s efficiency protocols. He hires the party to break into the Ministry of Designation to investigate his records. During the heist, the party discovers that the original testing document showed he received high marks but the test results he received were dramatically different.
• Exploration: An eccentric historian tells the party he’s recently seen strange activity around the entrance of an ancient vault. He believes someone from the government may be up to something nefarious since this vault dates back to before The Silvering of the Crown and was understood to be empty. As the party descends into the depths of the vault they realize a team of agents of The Auria are hunting them.
• Intrigue: A rogue member of The Auria has approached the party with a request for assistance but he’s being very evasive regarding any details when questioned. He only explains that there is a large government secured greenhouse to the north of Pewenford called the Noesis Grove, near Mirror of the Sky lake, and the crops have been overrun by a mysterious blight. He asks the party to help by meeting a world renowned mycologist and then smuggle him into the facility to try to learn how to heal the damage or there could be a real risk of civil war.
Language and Linguistic Guide
Linguistic Influences
• Rustic/Common (Old English): W, H, St, B, L, G.
• Industrial/Mountain (Hard): K, P, T, G, D, S.
• Grand/Aspirational (Latinate): Soft C, S, L, V.
• Regional/Aaru (Breathy): U, O, H, Z, Double Vowels.
Naming Conventions by Category
• Agrarian: [Nature Descriptor] + [Functional Suffix] (e.g., Oakbrook, Briarmere).
• Industrial: [Resource/Tool] + [Terrain Suffix] (e.g., Slatehollow, Ironscar).
• Aspirational: [Soft Phonetics] + [Vowel Suffixes] (e.g., Valerance, Luminara).
People & NPCs
• Commoners: Simple Name + Occupational/Topographical surname (e.g., Thomas Miller, Elara Rivers).
• Masked Leadership: Formal Name + “Obscuring” concept surname (e.g., Alistair Silence, Julian Vane).
• Deities: Sowers (Soft/Earthy: Terren, Oara) vs. Forgers (Harsh/Percussive: Korgod, Thul).
Places & Locations
• Settlements: Use endings like -mere, -ford, -ton, -wood, -brook, -ly, or -end.
• Landmarks (Poetic): [Noun] of the [Phenomenon] (e.g., Breath of the Valley).
• Mountainous: Use endings like -fell, -mont, -wold, -scar, -peak, or -hollow.
Organizations & Technology
• Guilds/Trade: “Union/Syndicate of the [Resource]” (e.g., Union of the Ember, Pikescar Syndicate).
• Authoritarian: Focus on oversight/secrecy (e.g., The Shroud, The Gaze, The Circle).
• Items & Artifacts: Literal for common (Windstep Boots) vs. Metaphorical for legendary (The Sunthread Needle).
