Drinking from the rivers and streams containing celestial essence which bubbled to the surface from within Kemet, the first Loxodon awaken
25,100 BR
After being exposed to trace amounts of celestial essence that bubbled to the surface from within Kemet, the earliest Scalekin emerge
24,900 BR
A great drought led the Serpentfolk and Lizardfolk to work together to survive and would be the basis for a shared society
22,000 BR
Evolved to inhabit the harsh mountain passes, the Bugbears earliest known ancestors appeared
19,900 BR
Unlike the Bugbears, the Orcs evolved at lower elevations leading to a more nomadic lifestyle in the plains and woodlands
19,200 BR
A Bugbear shaman named Ruaridh proposed a bargain to unify the most powerful Orc and Bugbear clans, creating The Falhollow Alliance
17,105 BR
Gnomes gain sentience within the depths of the world, exposed to a font of raw celestial power
15,400 BR
Like the Gnomes, the nearby Dwarves also begin to awaken as a result of tendrils of celestial energy in the deepest caves and fissures
15,300 BR
The most powerful amongst the Dwarves would create a governing system to quell disagreements within their population. They created Aumon which was led by nine representatives
14,765 BR
Tanglehold, the fledgling nation of the Gnomes led by Mossbelly Lichenroot took root in the deep caves under The Mewyn Hills
14,710 BR
A small group of Firbolg hunters managed to enter the Feywild and when they returned they had been transformed into Centaurs
12,400 BR
The Orcs of The Grashnak Tribe shatter The Falhollow Alliance through a bloody campaign to suffocate the Bugbears’ influence and gain dominance leading to the Orcs to form The Crushing Hand
10,491 BR
A Matriarchal Council was created and centralized in Aaru to help guide the various enlightened herds of Loxodon into settling their lands and creating a shared community
9,807 BR
Gronndal Stonebeard led his people from what he percieved as an unfair society in Drakenden to start a new life built around hard work and community
9,678 BR
After countless generations of Tortle were exposed to raw celestial essence through their favored food source, Prismbloom, their earliest ancestors gained their sentience
9,500 BR
The oldest turtles, with their accumulated wisdom, became the solid foundation of the Tortle’s first society. A nation of coastal villages run by a council of elders they called The Undari Shores
8,764 BR
Gnomish guilds growing heavy with consolidated power gave rise to tension with familial clans by eroding their political influence. Just before the nation was to break out into civil war, the two sides found a compromise leading to the reformation of government into a new nation named Telluria
7,823 BR
Dalsgaard is formed to try to prevent a war between human tribes. Hereward Ironhand was crowned the first Dalsrik of Dalsgaard
7,370 BR
As their empire grew and spilled onto the surface, a new system of governance for the Dwarves was needed and The Umeron Kantonat was born
7,295 BR
Githyanki and Githzerai arrive on Kemet by the grand design of Primus
A Githyanki called Vax’ildan the Blade took charge soon after their arrival on Kemet and worked to quell any chaos. After solidifying his power, he formally named his new nation The New Red Hand
6,618 BR
The most powerful Githyanki warriors and cleverest strategists violently overthrew Vax’ildan and replaced him with a council of generals they called The Crimson March
6,590
K’tarsis was founded, a central place where the Zerths of the various Githzerai communes could meet to build a better life for all of them
6,350 BR
The constant jockying for power amongst the Githyanki generals was their ultimate downfall. Ki’thak worked to quickly have all the ruling generals killed simulatneously and installed himself as Imperator of Skoraos, a unified war machine
6,241 BR
A plague sweeps the lands of the Orcs and Bugbears causing The Crushing Hand’s power to shatter into tribes who vied for control. History would call this time of savage conflict The Bitter Feast
5,625 BR
The most dominant of the Scalekin families concentrated their power and created a nation called Jha’kara where commoners were ruled through a caste system
5,271 BR
The Bugbears would approach the Goblins with an offer of political power in exchange for their help in forcing the Orcs to the negotiation table to end the violence amongst them, this would create The Triarchal Tribes
4,332 BR
A group of ocean faring merchants, feeling crushed by taxes and regulations, set out to create a better way of life for themselves by setting up The Meridian Guild
4,127 BR
The Kingdom of Akratia sends a fleet to cross the deadly Bottleneck to search for new lands to gather untapped resources. The settlers create an outpost they call The Ashen Wilds
4,627 BR
Governor Lysander Marlowe of The Ashen Wilds returns to The Kingdom of Akratia to demand fairer treatment of their far flung colony but Archon Ashworth orders he be executed as a traitor. The colony was in full revolt upon hearing this news and after their militia drove out the Archon’s soldiers, they would found their own nation of Aeridor.
5,340 BR
A small group of Kantarchs, led by Borok, staged a coup within The Umeron Kantonat over the corruption and stagnation. They siezed total control and reformed the government around the free flow of ideas and goods which would be called Barum’or
2,214 BR
The rulers of Dalsgaard grew complacent leading to a group of noble families to take control of the nation in an event called The Silvering of the Crown. They installed a council to run the country which was renamed to Adelwick
2,168 BR
Resentment grew over the absolute controle by the few over the many within Barum’or and a new group calling themselves The Sparkwrights orchestrated a revolution to give power back to the people. After stripping the leaders of their titles they reformed the nation into a kind of meritocracy called Bar’umun
1,045 BR
The soldier-focused ideas of Skoraos started to become stiff and unbending. It had become a complicated, multi-layered system managed by administrators and scribes known as Skorval, built for long-term planning and endless efficiency
893 BR
The Stellar Rupture, a supernova event unleashed a powerful wave of astral energy out into the cosmos. It was close enough to the planet to interact with the latent cosmic essence within Kemet and caused a planet wide surge which expelled vast stores of raw magical energy from deep within the core all the way to the surface and into the atmosphere. This event would reshape the world by making magic much more readily available to those who could channel its power
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A meeting was called by an Orc chieftain called Remrik who spoke about the growing Human threat to The Triarchal Tribes. He proposed unifying into a single nation in an effort to stave off their collective extinction or slavery. Together they would create the new nation of Awyr
274 AR
The Council of Arcane & Artificer Guilds ruthlessly siezed control of Telluria with the goal of fusing the arcane and mechanical. They would rename the nation Arcturia as an indication of their aims
491 AR
After much deliberation following The Stellar Rupture and its aftermath, the Githzerai Zerths and scholars joined to create Arcalis, a new governing council where all major choices were settled by a vote among the most learned
516 AR
Tol’goth’s armies create a rift between realms and enter Kemet through a planar breach near Greyhelm. This event would become known to history as The Demonic Breach which leads to the transformation of the first Tieflings
523 AR
A deep economic collapse and terrible famine lead to the fall of Adelwick. A mix of military commanders, smart scholars, and a few noble families worked to rebuild and created Aldaric, where a single monarch would still reign but alongside a council of people elected by the citizens
574 AR
The Meridian Guild had grown and transformed into a major corporation called Monsherba Mercantile which operated the largest naval fleet in the world and tightly controlled shipping across the major oceanic trade routes of Kemet
919 AR
The Githzerai unified under a single, ruling power, which they called Telarian, which is led by a Zerth who is unmatched in mental and philosophical power
1,072 AR
Following the surge of spiritual and intellectual activity within the Loxodon society, the Matriarchal Elders elected to expand the governing representation of Ashta to include a number of scholarly disciplines. In doing so they renamed their nation to Aarunor
1,490 AR
Tabaxi are created by Jandar Tornalis in the rocky deserts of the Silhol Valley. They later break free of his will and set out to create a community of their own
1,529 AR
Vylix, a brilliant psionic architect, saw that the Skorval bureaucracy was holding the Githyanki back so he and his people staged a silent, bloodless takeover. They declared the beginning of Zyrin, a society where technology and psionics were completely fused together toward a goal of total control and endless expansion
2,034 AR
A long line of Aeridor kings who had consolidated their power by circumventing or eliminating the institutions charged with balancing the monarch’s rule culminated in King Marius Darkon declaring himself the sole undisputed ruler and renaming the nation The Kingdom of Cania
2,164 AR
An Aarakocra named Raa’shuk of the Azure Apex had a vision of a shared home with the Kenku and set out to find a builder
2,458 AR
Monsherba Mercantile had become so dominant that they elected to operate more as a nation than as a company. The Nautilion League was born and used its naval might to bend other nations to their terms
2,567 AR
The scattered elders of The Undari Shores met for an event they called The Sea Change and at this meeting elected to create a new government simply known as Undaria in an effort to be more responsive to growing change in the world
2,583 AR
The Feathered Parliament was created to better govern the city of K’utu and Skyhaven, the homeland of the Aarakocra and Kenku
2,598 AR
A young Skrak named Kormax led a band of common Scalekin to overthrow the ruling class and in the wake of their rebellion created a monarchy he would call Naj’ka
2,809 AR
The Auria slowly and methodically consolidated their own power to take control of Adelwick and its resources. The last vestiges of the republic were destroyed when they siezed complete control and pushed for the people to begin using the name Aldenwych
3,211 AR
A young Tabaxi Wayfinder named Quickclaw proposed setting aside the primogeniture nature of their society and take up a more meritocratic way of ruling. This led to his rise as Speaker of the Sand and the government’s first act was to declare the entire desert surrounding Jandar’s Fall as their homeland and naming it Majira.
3,914 AR
