Encounter Monster Roster
| Monster Name | CR | Qty | Total CR | Role |
|---|
Encounter Analysis
Threat Benchmark Math:
• 100% Threat = Threshold where combat becomes Deadly.
• Level 1: Deadly Cap = 1/4 × Total Party Level
• Levels 2–10: Deadly Cap = 1/2 × Total Party Level
• Levels 11–16: Deadly Cap = 3/4 × Total Party Level
• Levels 17–20: Deadly Cap = 1 × Total Party Level
• Solo Cap: Single Foe CR ≤ APL (Lvl 1-4) or 1.5 × APL (Lvl 5+)
• 100% Threat = Threshold where combat becomes Deadly.
• Level 1: Deadly Cap = 1/4 × Total Party Level
• Levels 2–10: Deadly Cap = 1/2 × Total Party Level
• Levels 11–16: Deadly Cap = 3/4 × Total Party Level
• Levels 17–20: Deadly Cap = 1 × Total Party Level
• Solo Cap: Single Foe CR ≤ APL (Lvl 1-4) or 1.5 × APL (Lvl 5+)
Safety & Action Economy:
