Valan

Valan is a salt-weary man in his fourties with sun-bleached hair, a wind-scratched face, and dark, restless eyes. He wears a faded, double-breasted sailor’s coat over a stained linen tunic, its brass buttons tarnished green by sea salt. His calloused hands are stained with pitch and ink, constantly flexing into tight fists or running nervously through his hair.
He speaks in hurried, raspy bursts, his broad maritime accent laced with bitter desperation as he glances over his shoulder at surrounding patrols. Though accustomed to the calm authority of a ship master on the open sea, the sudden seizure of his livelihood has shattered his composure into open panic.
Valan is deeply devoted to his crew and family legacy, treasuring his ship’s ledger as both a record of honest lineage and proof of ownership. He harbors intense resentment toward royal officials and foreign traders, refusing to let his family vessel be surrendered to backroom political deals without a desperate fight.
Landmarks & Points of Interest
No known landmarks.
Adventure Hooks
No adventures found.
Valan
Armor Class 11
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws Str +3, Con +3
Skills Athletics +3, History +3, Perception +2, Vehicles (Water) +5
Senses Passive Perception 12
Languages Common, Liekian, Thieves' Cant
Challenge 1/2 (100 XP)
Sea Legs. Valan has advantage on ability checks and saving throws made to avoid falling prone or being pushed around on a ship or moving surface.
Multiattack. Valan makes two Scimitar or Club attacks.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Uncanny Dodge. Valan halves the damage that he takes from an attack that hits him. He must be able to see the attacker.
