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Valan

Valan

Type
Region
Scope & Size
Hazards
Industry & Resource
Role & Title
Ship Captain · Merchant Sailor
Affiliation & Faction
Independent Sailor
Location
Disposition & Demeanor
Frantic
Key Motivation
Reclaiming his family ledger and escaping Skalan with The Solna-Runner before losing his vessel to foreign control

Valan is a salt-weary man in his fourties with sun-bleached hair, a wind-scratched face, and dark, restless eyes. He wears a faded, double-breasted sailor’s coat over a stained linen tunic, its brass buttons tarnished green by sea salt. His calloused hands are stained with pitch and ink, constantly flexing into tight fists or running nervously through his hair.

He speaks in hurried, raspy bursts, his broad maritime accent laced with bitter desperation as he glances over his shoulder at surrounding patrols. Though accustomed to the calm authority of a ship master on the open sea, the sudden seizure of his livelihood has shattered his composure into open panic.

Valan is deeply devoted to his crew and family legacy, treasuring his ship’s ledger as both a record of honest lineage and proof of ownership. He harbors intense resentment toward royal officials and foreign traders, refusing to let his family vessel be surrendered to backroom political deals without a desperate fight.

Landmarks & Points of Interest

No known landmarks.

Adventure Hooks

No adventures found.

Valan

Medium Humanoid (Human), Lawful Neutral

Armor Class 11

Hit Points 11 (2d8 + 2)

Speed 30 ft.

STR

13 (+1)

DEX

12 (+1)

CON

12 (+1)

INT

12 (+1)

WIS

11 (+0)

CHA

12 (+1)

Saving Throws Str +3, Con +3

Skills Athletics +3, History +3, Perception +2, Vehicles (Water) +5

Senses Passive Perception 12

Languages Common, Liekian, Thieves' Cant

Challenge 1/2 (100 XP)

Sea Legs. Valan has advantage on ability checks and saving throws made to avoid falling prone or being pushed around on a ship or moving surface.

Actions / Bonus Actions

Multiattack. Valan makes two Scimitar or Club attacks.

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Uncanny Dodge. Valan halves the damage that he takes from an attack that hits him. He must be able to see the attacker.