A banner image with a large blue portal through which you can see mountains and the sky of a strange planet as well as other planets above. The banner reads : Craft words - Tell stories.

Orlov

Orlov

Type
Region
Scope & Size
Hazards
Industry & Resource
Role & Title
Wealthy Merchant
Affiliation & Faction
Independent Merchant
Location
Disposition & Demeanor
Hostile & Accusatory
Key Motivation
Recovering his stolen gems and asserting dominance over the local dockworkers

Orlov is a sharp-featured man in his late fifties with a pristine beard, slicked-back graying hair, and an imposing posture that projects immediate wealth and authority. He dresses in fine, imported garments that starkly contrast with the salt-stained grime of the docks. In his right hand, he grips a heavy golden cane with an ornate handle, using it both as a status symbol and an instrument to threaten those he deems beneath him.

He speaks with a crisp, upper-class Liekian accent, his voice easily cutting through the noise of the waterfront when he is displeased. Quick to take offense, Orlov carries himself with the quiet arrogance of a man accustomed to buying quick justice or relying on hired muscle to settle disputes on the spot.

When confronted with loss or deceit, his cultured facade slips into sharp rage, showing zero tolerance for the working class. He holds deep disdain for local laborers, viewing them as untrustworthy, and will gladly watch an innocent man beaten bloody if it means making a public point about his stolen property.

Landmarks & Points of Interest

No known landmarks.

Adventure Hooks

No adventures found.

Orlov

Medium Humanoid (Human), Lawful Evil

Armor Class 11

Hit Points 9 (2d8)

Speed 30 ft.

STR

10 (+0)

DEX

12 (+1)

CON

10 (+0)

INT

14 (+2)

WIS

11 (+0)

CHA

15 (+2)

Saving Throws Wis +2

Skills Deception +4, Insight +2, Persuasion +4

Senses Passive Perception 10

Languages Common, Liekian

Challenge 1/8 (25 XP)

Aristocratic Privilege. Orlov has advantage on Charisma checks made to influence city guards, corrupt officials, or hired mercenaries within urban harbor districts.

Actions / Bonus Actions

Multiattack. Orlov makes one Heavy Cane attack and uses Command Guard if available.

Heavy Cane. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Command Guard (Bonus Action). Orlov targets one allied creature within 30 feet that can see and hear him. The target can use its reaction to make one melee weapon attack against a creature Orlov designates.

Reactions

Shield of Coin. When a creature Orlov can see targets him with an attack, Orlov can force an allied hired mercenary or guard within 5 feet of him to swap places with him. The chosen ally becomes the target of the attack instead.