Drosau
The low rolling hills and open plains of the southern border give way to the dense forests of Drosau. The thick canopy swallows the horizon and the chill air carries the smell of decomposing foliage and woodsmoke. Foot paths and dirt roads cleave through the underbrush as they snake their way between massive trees. Those familiar with the wide bistling trade roads of the south feel almost claustrophobic here, where there’s often only room for one cart at a time and you always feel like something could be watching from just beyond view.
History & Dates
Thousands of years ago, as The Kingdom of Liekia turned away from the old ways and toward monarchy, the people who felt shunned for keeping to their draconic traditions set out to form their own nation, free of religious persecution. Founding a new home wasn’t without it’s drawbacks however. This meant leaving behind important ancestral sites. Not wanting to lose access to these locations, pilgrims regularly return to Liekia, especially during sacred events. This constant flow of devotees has become a present day source of continued friction between the two nations. However he leaders of the past faked their power over the dragons in order to cement their rule and used the lie as a method to control their people.
Conflicts & Secrets
Truth in Lineage: A small but vocal group who call themselves the True Scales, a draconic cult that has recently started advocating for the return of subjugating dragons to their will, has begun to call the king’s legitimacy into question. They allege recent failings are because the kings of today no longer hold sway over the dragons and that the kings of old derived their power directly from the dragons themselves. Several high ranking members of the cult have gone so far as to demand a public display by the king to prove he’s worthy of the crown by subduing a wild dragon. This has put the monarchy in a difficult position since their entire claim that they were bestowed the right to rule through to their control of these creatures was in fact a lie. The louder these inquests become, the harder they are to ignore.
The Bryncoed Accord: As Drosau expanded their territory into Bryncoed Forest, they would occasionally come into conflict with the fae who called it home. After many years of disputes between them, the draconic kings leveraged their claimed power over the wyrms to tilt the negotiations in their favor and create a peace treaty that would last for 1,000 years. This agreement is about to expire and it’s become clear that the fae now understand those claims were a lie. King Dradoc Maengor fears the truce will devolve into all out war between them if it’s not somehow renewed, but the fae, upset at the deception, are much less interested in bargaining this time. He’s sent his son Gwion to negotiate with the fae in hopes they can reach an accord, however he’s unaware of just how steep of a price they will demand.
The Black Brine Crisis: In the calm shallows of Hirim Bay there are several large scale salt producers that harvest sea salts by diverting water into broad salt pans and allowing the water to freeze, then extracting the salt. However recently more and more of the salt pan production has been failing due to intrusions called “Black Brine” that renders the salt unusable. If this continues, and all of the salt pans become compromised, they will be forced to move production elsewhere or somehow clean out the contaminants. If that happens, the supply of salt across the nation will be halted and the entire food supply could be in danger of rotting before it ever reaches the people.
Quick Stats
| Government | King Dradoc Maengor is the sole authority and rules through blood-right. He appoints individuals to oversee the administration of cities or regions, but all report directly to him. |
| Population | ~175,000 |
| Exports |
Key Factions & NPCs
| Factions | No known factions. |
| NPCs | No known NPCs. |
Language & Linguistic Guide
Naming Characteristics
Names utilize a Welsh inspired structure featuring complex consonant clusters and distinct vowels. Every name favoring descriptive utilitarianism to reflect identity and ancient heritage.Prefixes & Suffixes
Naming Prefixes:
- Nature & Wood: Coed-, Derw-
- Water Features: Aber-, Nant-
- High Places: Bryn-, Moel-, Pen-
Common Suffixes:
- Settlements: -caer, -tre
- Nature & Mystic: -wen, -wyll, -wy
- Industrial & Mineral: -aur, -glau, -maen
Naming Examples
Names reflect a strong, hardy culture where structure relies on a single name. Liquid consonants are favored for commoners, while harder stops denote warriors, leaders, and historical figures.
Ancient/Noble Examples:
- Dradoc
- Aerddoc
- Drannog
- Llyrwyl
Functional/Commoner Examples:
- Derw
- Glyn
- Rhos
- Teg
Place & Location Examples
Location names are functional descriptors. Settlements are formed by identifying a primary geographic feature or resource and applying a suffix based on the industry or terrain.
Settlements & Geography:
- Nantid
- Caergla
- Glanyd
- Tywmaen
- Penrhos
- Moelid
Industrial & Coastal:
- Abermor
- Glaumaen
- Aeron
- Draigwen
- Wyllnog
- Rhudden
Organization & Technology Examples
Formal groups use functional names combining a Drosauan utility word with a descriptive modifier. Items range from single-word tools to legendary artifacts that utilize an ancient compound structure.
Organizations:
- The Glau Sentinels
- The Draig Guard
- The Chwyth
- The Gwyllt Rangers
Technology & Artifacts:
- Arador
- Frostgraft
- Ironbite
- Aeror
