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Marra

Marra

Type
Region
Scope & Size
Hazards
Industry & Resource
Role & Title
Fishmonger · Vendor
Affiliation & Faction
Independent Merchant
Location
Disposition & Demeanor
Distressed & Desperate
Key Motivation
Saving the bay's ecosystem and protecting her family stall from ruin

Marra is a weathered woman in her late forties with sun-creased skin, broad shoulders, and dark hair pulled back into a practical braid tied with hemp cord. Her apron is thick, salt-crusted canvas, perpetually stained with sea scales and brine. Her hands are coarse and calloused from decades of handling damp ropes, scaling fish, and hauling heavy wooden crates across the Skalan docks.

She possesses a naturally boisterous, welcoming demeanor, usually shouting daily catches across the crowded market square with a warm, gravelly laugh. However, when faced with tragedy, her proud exterior crumbles completely into open, frantic despair.

Marra is fiercely honest and deeply attached to the local maritime community, viewing the health of the bay as a personal duty passed down through generations. She has zero patience for shady dealings or industrial corruption, and she will openly weep or beg if it means saving her livelihoods and neighbors from poison.

Landmarks & Points of Interest

No known landmarks.

Adventure Hooks

The Contaminated Catch

While walking along the lower docks of Skalan, the party witnesses a local fishmonger named Marra sitting on the ground crying. Several massive, metallic-scaled fish are laid out on a table at her market stall, their gills leaking a thick blue chemical sludge.

  • The Trigger: Stopping to speak with Marra, the party learns about her concerns and is asked to help.
  • The Objective: Marra begs the party to figure out where the chemical came from before the entire bay's ecosystem is poisoned. The party must investigate the source by following traces of the chemical through the sewers. This will lead them to a corrupt factory whose overseer is illegally dumping concentrated alchemical waste to avoid The Cobalt Crown's disposal taxes.

Marra

Medium Humanoid (Human), Neutral Good

Armor Class 10

Hit Points 9 (2d8)

Speed 30 ft.

STR

12 (+1)

DEX

10 (+0)

CON

11 (+0)

INT

10 (+0)

WIS

12 (+1)

CHA

11 (+0)

Saving Throws Str +1, Dex +0, Con +0, Int +0, Wis +1, Cha +0

Skills Athletics +3, Insight +3, Perception +3

Senses Passive Perception 13

Languages Common, Liekian

Challenge 1/8 (25 XP)

Weathered Seafarer. Marra has Advantage on Strength (Athletics) checks made to haul heavy loads, handle ropes, or keep her footing on wet, slippery surfaces.

Actions / Bonus Actions

Fillet Knife. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Screaming Call (Bonus Action). Marra projects her voice over the din. One creature within 30 feet that can hear her must succeed on a DC 11 Wisdom saving throw or take a -2 penalty to its next attack roll before the start of Marra’s next turn.