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Gwion Maengor

Gwion Maengor

Type
Region
Scope & Size
Hazards
Industry & Resource
Role & Title
Prince
Affiliation & Faction
Location
Disposition & Demeanor
Anxious & Desperate
Key Motivation
Negotiating a renewal of the Bryncoed Accord before the truce expires and devolves into total war with the fae

Gwion is a sharp-featured man in his late twenties with dark, neatly groomed hair, clear blue eyes, and the quiet, posture of nobility. He wears a high-collared traveler’s doublet of navy wool trimmed with silver embroidery, layered over lightweight, polished steel mail designed for swift travel rather than heavy warfare. His leather riding boots and dark mantle are dust-caked along the hem from long days riding the borderlands, and a heavy signet ring bearing the dragon crest of House Maengor glints on his right hand.

He possesses a soft-spoken, diplomatic demeanor, accustomed to weighing every word with calculated care and careful courtesy. However, behind his composed royal exterior lies an intense, underlying tension, visible in the tight set of his jaw and the frequent, restless adjusting of his signet ring.

Gwion is deeply dutiful to his people and desperate to protect Drosau from a disastrous conflict, viewing the success of these negotiations as his sole responsibility. Though determined to strike a deal, he carries himself with the quiet dread of a negotiator who senses he is walking into a trap, entirely unaware of the astronomical price the fae intend to demand.

Landmarks & Points of Interest

No known landmarks.

Adventure Hooks

No adventures found.

Gwion Maengor

Medium Humanoid (Human), Lawful Good

Armor Class 16

Hit Points 19 (3d8 + 6)

Speed 30 ft.

STR

14 (+2)

DEX

12 (+1)

CON

14 (+2)

INT

13 (+1)

WIS

12 (+1)

CHA

16 (+3)

Saving Throws Str +4, Con +4

Skills History +3, Insight +3, Persuasion +5

Senses Passive Perception 11

Languages Common, Drosauan

Challenge 1/2 (100 XP)

Royal Presence. Allies within 30 feet of Gwion who can see or hear him have advantage on saving throws against being Frightened.

Actions / Bonus Actions

Multiattack. Gwion makes two Rapier attacks.

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Rallying Command (Bonus Action). Gwion targets one allied creature he can see within 30 feet. If the target can hear Gwion, it gains 5 temporary hit points and can use its reaction to move up to half its speed without provoking opportunity attacks.

Reactions

Parry. Gwion adds 2 to his AC against one melee attack that would hit him. To do so, Gwion must see the attacker and be wielding a melee weapon.