Gwion Maengor

Gwion is a sharp-featured man in his late twenties with dark, neatly groomed hair, clear blue eyes, and the quiet, posture of nobility. He wears a high-collared traveler’s doublet of navy wool trimmed with silver embroidery, layered over lightweight, polished steel mail designed for swift travel rather than heavy warfare. His leather riding boots and dark mantle are dust-caked along the hem from long days riding the borderlands, and a heavy signet ring bearing the dragon crest of House Maengor glints on his right hand.
He possesses a soft-spoken, diplomatic demeanor, accustomed to weighing every word with calculated care and careful courtesy. However, behind his composed royal exterior lies an intense, underlying tension, visible in the tight set of his jaw and the frequent, restless adjusting of his signet ring.
Gwion is deeply dutiful to his people and desperate to protect Drosau from a disastrous conflict, viewing the success of these negotiations as his sole responsibility. Though determined to strike a deal, he carries himself with the quiet dread of a negotiator who senses he is walking into a trap, entirely unaware of the astronomical price the fae intend to demand.
Landmarks & Points of Interest
No known landmarks.
Adventure Hooks
No adventures found.
Gwion Maengor
Armor Class 16
Hit Points 19 (3d8 + 6)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws Str +4, Con +4
Skills History +3, Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Drosauan
Challenge 1/2 (100 XP)
Royal Presence. Allies within 30 feet of Gwion who can see or hear him have advantage on saving throws against being Frightened.
Multiattack. Gwion makes two Rapier attacks.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Rallying Command (Bonus Action). Gwion targets one allied creature he can see within 30 feet. If the target can hear Gwion, it gains 5 temporary hit points and can use its reaction to move up to half its speed without provoking opportunity attacks.
Parry. Gwion adds 2 to his AC against one melee attack that would hit him. To do so, Gwion must see the attacker and be wielding a melee weapon.
